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Post by nmccoy on Aug 30, 2014 3:59:30 GMT -8
Reproduction: In the keybinding menu, click a button to rebind a key and press Enter when the prompt appears. Expected behavior: Intended game action shows as being bound to Enter Observed behavior: The intended key binding disappears from the list, and the prior list element is duplicated. This appears to be a display bug, as clicking the second instance of the duplicated button prompts with the name of the missing action, and pressing a key other than Enter restores the list to a correct state.
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Post by nmccoy on Aug 30, 2014 4:08:39 GMT -8
Further observations: Binding consecutive keys to Enter causes the duplication effect to cascade. Binding the first action ("up") to Enter causes the button to display "ΓΆΓΆ>2".
Also, from a UI perspective: A single key can be bound to more than one action, and it is not always obvious when this occurs. Might it make sense to either flag this (by, e.g., tinting the text) or prevent multiple actions from being bound to the same key (by clearing the previous assignment for that key)?
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Laddo D
Magicmaker Developer
Magicmaker Maker
Posts: 215
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Post by Laddo D on Aug 30, 2014 6:36:44 GMT -8
Thanks for reporting this!
I'll get it all squared away before the final release!
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