Post by desertmoongw on Apr 5, 2013 17:50:24 GMT -8
I have some more questions and suggestions ^^
Questions about the story:
Is there any actual lore behind Dörwall, or the character? If so did I miss it or is it just not said in the game?
Suggestions for the game:
I think there should be a material that makes enemies good (Obviusly not boss enemies), so for example if it hits a goblin it would make that goblin fight other goblins. It would be really funny to watch a group of goblins gang up on a flower or something.
I think there should be a level where you can spawn in whatever enemy you want from a zone you've been in, so you can test out specifically what works against what without needing to load the level every time and trying to find one.
Another idea involving Goblins (and other human like characters) is more advance AI, with them being able to dodge/crouch/jump to avoid attacks and run away from hazards
Questions about the Wiki (For Bubba):
How do I make the template that other wikis use for notices at the top of a page, for example, a stub. I tried a few days ago but I couldn't rap my head around it.
Is it cool if instead of having a page for each part of the Forest Zone boss that it's all just one page with different section? (And future bosses if something like it is added)
Is it possible to do a discrete edit? Like for example if I want to toy around with Templates, is it possible for it to not show up in the Latest Edits box?
Questions about Steam:
If possible, and if it gets added to steam, will you be adding Steam Workshop support for Magicmaker?
I've kind of had this on my mind, I doubt I would actually ever do it but if I decide to I want to know if it's OK with you guys first, is it OK if I (try to) make models/ragdolls for Garry's Mod to resemble things from Magicmaker?
Questions/suggestions about Modding:
Is it possible for you to, when that game is in it's final version, to make an official modding software? Kind of like how Fallout has the GECK and several other games have other modding software (I can't think of any others off the top of my head)
How do you make the things in the game have the textures they do? I mean like how the health and mana bars have a sort of wrinkled paper/sandpaper sort of look to it, is that hand done on a art program or is it some technique? I kind of want to know because I want to make costumes for a mod idea I had.
Thanks in advance for answering my questions =)
Questions about the story:
Is there any actual lore behind Dörwall, or the character? If so did I miss it or is it just not said in the game?
Suggestions for the game:
I think there should be a material that makes enemies good (Obviusly not boss enemies), so for example if it hits a goblin it would make that goblin fight other goblins. It would be really funny to watch a group of goblins gang up on a flower or something.
I think there should be a level where you can spawn in whatever enemy you want from a zone you've been in, so you can test out specifically what works against what without needing to load the level every time and trying to find one.
Another idea involving Goblins (and other human like characters) is more advance AI, with them being able to dodge/crouch/jump to avoid attacks and run away from hazards
Questions about the Wiki (For Bubba):
How do I make the template that other wikis use for notices at the top of a page, for example, a stub. I tried a few days ago but I couldn't rap my head around it.
Is it cool if instead of having a page for each part of the Forest Zone boss that it's all just one page with different section? (And future bosses if something like it is added)
Is it possible to do a discrete edit? Like for example if I want to toy around with Templates, is it possible for it to not show up in the Latest Edits box?
Questions about Steam:
If possible, and if it gets added to steam, will you be adding Steam Workshop support for Magicmaker?
I've kind of had this on my mind, I doubt I would actually ever do it but if I decide to I want to know if it's OK with you guys first, is it OK if I (try to) make models/ragdolls for Garry's Mod to resemble things from Magicmaker?
Questions/suggestions about Modding:
Is it possible for you to, when that game is in it's final version, to make an official modding software? Kind of like how Fallout has the GECK and several other games have other modding software (I can't think of any others off the top of my head)
How do you make the things in the game have the textures they do? I mean like how the health and mana bars have a sort of wrinkled paper/sandpaper sort of look to it, is that hand done on a art program or is it some technique? I kind of want to know because I want to make costumes for a mod idea I had.
Thanks in advance for answering my questions =)