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Post by LdaQuirm on Nov 28, 2013 14:58:55 GMT -8
Symptoms: Game freezes immediately on entering doctorate cavern level.
Reproduce: Always happens for me. Attempts at NOT reproducing: all robe and spells comnpents removed. With and without accepting the ice imp quest.
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Post by LdaQuirm on Nov 28, 2013 15:00:14 GMT -8
oh. v0.9
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Laddo D
Magicmaker Developer
Magicmaker Maker
Posts: 215
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Post by Laddo D on Nov 28, 2013 22:49:03 GMT -8
Thanks for reporting this.
I'll fix it as soon as I can and we'll put out an update.
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Post by LdaQuirm on Nov 30, 2013 19:23:48 GMT -8
Great to see most of these bugs resolved so fast.
I'm curious about this one. What was causing it and how did it slip unnoticed into v0.9? Did you have trouble reproducing it?
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Laddo D
Magicmaker Developer
Magicmaker Maker
Posts: 215
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Post by Laddo D on Nov 30, 2013 23:39:39 GMT -8
Blocking bugs like this are the highest priority on my todo list. Its just incredibly frustrating when a bug prevents you from completing a game and I never want to do that to anyone.
As far as why this happened, basically the anti-magic crystal was reading the wrong parameter for its aura radius on the maximum difficulty. So instead of its proper radius of 13 it was using 0. The particle effect for the aura locks up if it has to draw a bubble with radius 0.
We test Magicmaker extensively for the 24 hours leading up to a release like this, but this was a last minute change that somehow slipped by. This is super embarrassing and I'm very sorry about it.
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Post by LdaQuirm on Dec 1, 2013 1:34:26 GMT -8
Right. Well, bugs happen. That's what beta testers are for. Actually I was pretty impressed that the extra spell components bug didn't crash anything. kudos for a robust spell engine.
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Laddo D
Magicmaker Developer
Magicmaker Maker
Posts: 215
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Post by Laddo D on Dec 1, 2013 9:39:51 GMT -8
Spells can actually have a potentially unlimited number of materials. Early on in development, materials had only a fraction of the power they have now and it wasn't uncommon to have hundreds of materials in a spell.
We made individual materials more powerful and spells have a limited number of slots so they would be easier to balance and so we can upgrade the player by added more slots.
The crafting menu only displaying 3 - 4 slots is really the only thing limiting the number of materials in a spell.
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