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Post by LdaQuirm on Nov 28, 2013 15:20:24 GMT -8
Just something I found Odd about minisuns.
damage taken from minisun aoe seems to be always instances of '1 dmg' no matter how large the aoe dmg. (tested up to 1800 dmg/sec)
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Laddo D
Magicmaker Developer
Magicmaker Maker
Posts: 215
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Post by Laddo D on Nov 30, 2013 1:52:55 GMT -8
Thanks for your feedback. I've just fixed this and you'll see it in the next update.
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Post by LdaQuirm on Nov 30, 2013 19:33:10 GMT -8
So was this just a visual thing? It seems rather strange (and cpu heavy) to be applying 1800 * num_projectiles * enemies_affected instances of dmg each second. Hopefully the fix will give us better feedback on the actual damage being done.
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Laddo D
Magicmaker Developer
Magicmaker Maker
Posts: 215
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Post by Laddo D on Nov 30, 2013 23:29:38 GMT -8
In the code it was just slightly easier to deal several instances of one damage per frame, as opposed to calculating the whole damage for the frame and dealing it in one go.
Dealing damage is actually a very cheap operation cpu-wise so that was never a consideration. But calculating the damage for the frame is clearer visually and works better with creatures that have damage reduction, like the castle boss and the unthawed ice gargoyles.
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